I enjoy making games, exploring the world of 3D art, video editing, and learning new skills.
Outside of technology, I enjoy the recreational weight lifting, researching into the science of it all, and staying active.
I have completed my Bachelor of Computer Science and Bachelor of Games & Interactivity at Swinburne University of Technology.
As part of my degree, I spent a year with a team to design and develop a video game that was showcased at PAX Melbourne in 2023. My role in the project was as a programmer and a VFX artist.
I undertook an internship as a 3D Artist at WhizKid Games, developing mobile games for children with autism.
I'm actively looking for work in 3D art/design, game development, programming and video editing.
Email: sach.develop@gmail.com
LinkedIn: www.linkedin.com/in/anjana-senanayake/
Blender and Maya
Hard-surface modelling, sculpting, retopology, animation, rigging, weight painting, animation, lighting, UV mapping.
Normal Mapping in SpriteIlluminator
Game Development:
Unity
Unreal Engine
GameMaker Studio
Adobe Photoshop
Video Editting
Adobe Premiere Pro
Adobe After Effects
Davinci Resolve
Software Development
C#, Python, Ruby, Blueprints (Unreal Engine Visual Scripting), GML (GameMaker Language)
Web Development
HTML, CSS, Javascript, PHP
Database Management
MySQL
3D Artist Internship at WhizKid Games.
Developing mobile-ready 3D assets. Working in a team-based setting on building environmental assets/objects, environments and 3D characters and implementing them into the Unity game engine. The games being worked on are research-backed and targeted to help autistic children develop independent living skills.
Programmer and VFX Artist for A Fox's Tale, showcased at PAX Melbourne 2023.
Bachelor of Computer Science/Bachelor of Games & Interactivity at Swinburne University of Technology
DDD20022 3D Modelling for Objects and Environments
DDD20023 3D Character Modelling
DDD30018 3D Animation Project
DDD30028 3D Character Design and Animation
"Blender 2.8 Beginner Donut Tutorial Series" - BlenderGuru
"Blender Beginners Course" - CG Boost
"Introduction to Blender" - FlippedNormals
"Blender 2.8 for beginners - Sword creation" - Julien Deville
"Blender Launch Pad" - CG Boost
"Blender 2.8 Game Character Creation" - Darrin Lile
"Master 3D Sculpting in Blender" - CG Boost
"Retopology in Blender" - FlippedNormals
"Game Asset Bootcamp - Blender - Unreal Engine 5 - Unity" - Thomas McDonald
"Introduction to Substance Painter" - FlippedNormals
Learning Path: “Become a Programmer: Foundations” - LinkedIn Learning:
Programming Foundations: Fundamentals
Programming Foundations: Beyond the Fundamentals
Programming Foundations: Real-World Examples
Programming Foundations: Object-Oriented Design (OOP)
Programming Foundations: Algorithms
Programming Foundations: Data Structures
Programming Foundations: Design Patterns
Programming Foundations: Databases
Programming Foundations: Memory, Pointers, and Garbage Collection
Programming Foundations: APIs and Web Services
Programming Foundations: Secure Coding
Programming Foundations: Software Testing/QA
Programming Foundations: Test-Driven Development