This project involved planning designing the scene for non-realtime applications e.g. film quality assets. The topology is designed using industry-standard techniques making it compatible with any 3D application with supports Catmull-Clark subdivision (e.g. Blender, Maya, 3ds Max, Cinema 4D, Zbrush etc). It's friendly with large subdivision levels to add additional detail while strictly maintaining it's form. The models were UV unwrapped in Maya. The materials was made with high resolution texturing in Substance Painter. The post-production involved colour grading, and light rays and various enhancements through Photoshop.
Softwares used in this project:
Autodesk Maya
Adobe Substance Painter
Adobe Photoshop