Artwork by Nicola Lucisano
I worked on A Fox's Tale throughout 2023 with a team of 9 members for the first half and 8 members for the second.
I had two roles working as a programmer and as a designer focussing on VFX.
I worked on bug fixing, programming in mechanics, and various other backend tasks. On the VFX side, I worked on implementing some of the particle systems such as the jumping and landing dusts, as well as the anchor impact VFXs. I made a system for simulating stylised honey dripping particles for when the anchor impacts with honeycombs.
Our team used a modified scrum workflow to achieve our goals.
Released on itch.io: https://notfoxstudios.itch.io/a-foxs-tale
Game:
VFX in Unity
Coding in Unity
Video:
Trailer edited in Premiere Pro
Thumbnail created in Photoshop